![]() The small jump in revenue the past few days is a result of me re-releasing Hex FRVR as 2.0.0, an effort that was sadly nowhere near as successful as the original release and intended. This is quite diffrent from the release of Solitaire FRVR which have had a more stable revenue curve after it’s release. The daily revenue is quite noisy, so let’s do a one week running average to get a better sense of how it’s going:ĭoing so it’s becomes clear that the original release of Hex FRVR had already peaked and was slowly declining. More impressive is the blue parts representing Hex FRVR which has been an instant success since day one of distribution. The green parts of the graph represents Solitaire FRVR with minimal fluctuations and stable revenue since July. Since the last update on on July 23, Solitaire FRVR has made $16,626.87 and Hex FRVR has made $14,745.45 for a total of $31,372.33 worth of revenue. Out of that $19,244.27 was generated the past 30 days. It’s been three months since the Last KPI Update and FRVR as a company has moved significantly since then. I am ridiculously bad at writing KPI updates! I think it’s because it’s really boring and feels like propper work.
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